WORLD OF WARCRAFT

WORLD OF WARCRAFT

Friday 21 August 2009

World of Warcraft or World of Welfare?

Why Does World of Warcraft Keep Getting Easier?

Games have become far too easy to play over the last decade and World of Warcraft is no exception. Do you remember a time when you actually had to participate in the games plot or use your brain to solve mysteries in games? Take the Final Fantasy series for example. Final Fantasy 1 gave almost no direction and left you guessing and figuring stuff out on your own. Final Fantasy 3 presented unique challenges. Final Fantasy 7 was a lot easier but still had some challenges in it. Final Fantasy 10 basically played itself out like a movie as you sat and watched cinemas with limited input required on your part. It keeps getting easier and easier.

In the MMORPG line of games, let's start with Everquest, a game I consider created the popularity of MMOs (yes I know there were other games before and during that time). In Everquest you had forms of permanent progression, no voice chat, and a lot more players in a raid (as many as 72). In Everquest not everyone was entitled to experience a majority of the content or receive superior items in the game unless they earned it (kind of the principles America was founded on). You hit max level, you didn't go collect epic gear from raids you didn't earn the right to participate in and then reroll an alt and do it again. There was an entire alternative experience system where you could still group and gain experience points to apply toward your character to improve it. You couldn't immediately access all raid content either, you had to go through several lines of progression, flagging, and keying. Kind of like how WoW started off with attunements but way more difficult.

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